Final Product of my very 1st shot at VFX
It took a long time to render a few of the passes, the leaves were made with the alpha texturing, the same way many games use to create leaves, but in that way the ambient occlusion shader cant render with alpha so i had to use mental ray's final gather to try and simulate the effects of the ambient occlusion shader. It took a very very very long time to render, welll... at least it all tunr out to be ok i guess.
Tracking / match moving test
Original Footage
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